Latest Inno attempts to stimulate this lacklustre scenario is a 20 day chore per level Mughal Cultural settlement which even if completed provides a pretty sad reward followed by another tired 75 day Fall event with an equally auctionable prize. Now I have a redundant Venus colony generating credits to buy worthless Venus Carbon, a redundant Arctic harbour to produce useless Promethium, an abandoned Oceanic Terminal to churn out nugatory Orichalcum. I am lucky that I managed my goal before this fundamental change in WW policy which would negate all that effort. It was hard work but with their help I was able to complete the Venus tech tree and have now retired to the Real World just in time to see the game deteriorate into abysmal boredom. Only The Blue Galaxy may double the output.I spent 4 years developing a game strategy that allowed diamond farms within the rules. The production is independent of boosts in the city. The Wishing Well cannot be motivated or plundered and it automatically advances in age together with the player's development. The Wishing Well can be upgraded to a Little Wishing Well with the Wishing Well Shrink Kit. The chance of getting each different type of resource is ultimately unknown, but the table below has approximations based on several reports by users. The Wishing Well produces different types of resources and commodities that can be collected every 24 hours. Additionally, Space Carrier can reward a selection kit. Other sources to obtain it from are in Antiques Dealer, Daily Challenges, as fragments from Aztec or Mughal quest lines and PvP Arena Seasonal Rewards, and as a one time reward by achieving certain Castle System levels. The Wishing Well is a special production building released during the 2013 Easter Event.
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